Ni Mate Crack
To keep things moving you have to sometimes rely on the tools that you're most familiar with. In our efforts to keep things simple, we've just released the first tutorial for the software regarding Blender. You can find this tutorial through our blog roll on the website () or direct on Youtube ().
I purchased a used Maschine from a clearing house on Ebay. Is there some way, by using the key number, can NI locate and inform the former user of. Real Time MoCap For Kinect with NI mate. Control; Musical; Real Time MoCap For Kinect with NI mate. - April 20, 2012. The NI mate is.
Good luck with your kinectimation projects. Don’t forget to spread the word!
Share your configurations, use cases and add-ons with others on the NI mate user forum.Let us worry about the technology while you easily deploy your depth camera for interactive installations, captivating presentations, realistic motion capture, fast game prototyping or for controlling digital audio workstations and synthesizers.Never has motion capture been more simple, affordable and flexible. No need to learn another software - it's just you, the depth camera and your favorite 3D or DAW software. Try out NI mate today and be surprised at how natural motion capture, game and prototype development and movement based musical expression can be.
The Windows 7 version will require installation for some drivers (included), while the Mac version will run straight out of the box. Participants will be eligible for prizes (announced later in our blog on the website)!
You need to register in order to participate in the beta. The Windows 7 version will require installation for some drivers (included), while the Mac version will run straight out of the box. Participants will be eligible for prizes (announced later in our blog on the website)! (I just wish they'd loose the sullen voice - I really can't listen to that for long). I haven't tried it yet but the Add-on seems interesting, but Amanda is right BBB does move like if made out of clay. Maybe it was the intended animation but it doesn't show us how'human-like' the animation can be.
NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports! Julius Tuomisto writes: Mine and Janne 'jahka' Karhu's two-man startup Delicode (a part of Studio Lumikuu co-op) just released NI mate in to an open beta.
NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports! Julius Tuomisto writes: Mine and Janne 'jahka' Karhu's two-man startup Delicode (a part of Studio Lumikuu co-op) just released NI mate in to an open beta. NI (Natural Interaction) mate is a small but powerful software that takes real-time motion capture data from a Kinect or other supported device and turns it into two industry standard protocols: OSC (Open Sound Control) and MIDI (Musical Instrument Digital Interface). Keeping to standard protocols for output makes the software very flexible.
NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports! Julius Tuomisto writes: Mine and Janne 'jahka' Karhu's two-man startup Delicode (a part of Studio Lumikuu co-op) just released NI mate in to an open beta. NI (Natural Interaction) mate is a small but powerful software that takes real-time motion capture data from a Kinect or other supported device and turns it into two industry standard protocols: OSC (Open Sound Control) and MIDI (Musical Instrument Digital Interface). Keeping to standard protocols for output makes the software very flexible.
I might add to what Julius just said that the clay like behavior of the bunny rig is mostly due to my poor rigging skills (I'm a developer, not a character rigger):) and the limitations that the Blender game engine places on real time character animation. Not being able to render proper fur with GLSL materials of course makes the bunny look even more clay like. Also compared to Bloop (which is based on the Microsoft SDK and can only run on Windows) NI mate runs on both Windows and OS X (we're working on Linux too, but this is not yet ready).
Apple seem to manage it perfectly well with their products. I am in a similar situation right now, only because a friend once use my laptop with his Traktor, and i wasn't aware of the service center prog. Being logged on to his account. It took NI about 48 hours to reply to my support email (mid-week), and they now tell me i have to fax (!) them some my mate's confirmation to remove it from his account. How on earth can they can confirm that's it's really his sig.? Even worse, crappy service center didnt even recognize the newer software!
The release includes sample files that you're completely free to use for your own purposes. Like Janne says in the video: Happy motion capturing! Thank you for the comments too! I might add to what Julius just said that the clay like behavior of the bunny rig is mostly due to my poor rigging skills (I'm a developer, not a character rigger):) and the limitations that the Blender game engine places on real time character animation. Not being able to render proper fur with GLSL materials of course makes the bunny look even more clay like. Also compared to Bloop (which is based on the Microsoft SDK and can only run on Windows) NI mate runs on both Windows and OS X (we're working on Linux too, but this is not yet ready).
(I’m not sure how to send a PM in the forum if this message appears to everyone).
NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports! Julius Tuomisto writes: Mine and Janne 'jahka' Karhu's two-man startup Delicode (a part of Studio Lumikuu co-op) just released NI mate in to an open beta.
Also compared to Bloop (which is based on the Microsoft SDK and can only run on Windows) NI mate runs on both Windows and OS X (we're working on Linux too, but this is not yet ready).
NI mate V1.00 was originally released in the spring of 2012 (after a four month beta testing period which started in january), with the last official update (V1.20) coming in June 2014. It became a semi-popular PC software with thousands of registered trial users. So what happened to it? While at the office we’ve moved on to focus development on V2.0, we will - for the time being - keep our old users options open regarding their use of NI mate. We feel this is especially important as not all features - such as integrated processing support and HMD (Oculus Rift) support - have yet made an appearance in V2.X. In case you’re in the middle of a project for which you need V1.X licenses, don’t hesitate to get in touch with us by either email or PM’ing me (Julius) directly on the forum. Download links to the old releases by version: • 1.20 • Windows: • Windows: • OS X: • OS X: • Ubuntu amd64 • Ubuntu i386: • 1.19 • Windows: • Windows: • Windows trial extension patch: • OS X: • OS X: • OS X trial extension patch: • Ubuntu amd64 • Ubuntu i386: • 1.18 • Windows: • OS X: • Ubuntu amd64 • Ubuntu i386: • Older versions are archived.
That said, I now have to go buy a Kinect and try this. Thanks for the Beta. Thanks you for the comments guys! A couple of quick remarks on some of the questions raised by people here. First, the bunny rig is probably not optimal at all, it's just what we could come up with in a relatively short timeline. We hope that when somebody makes a better rig we hope that they'd be willing to share it with other enthusiastic Bunny-wannabes.
While at the office we’ve moved on to focus development on V2.0, we will - for the time being - keep our old users options open regarding their use of NI mate. We feel this is especially important as not all features - such as integrated processing support and HMD (Oculus Rift) support - have yet made an appearance in V2.X. In case you’re in the middle of a project for which you need V1.X licenses, don’t hesitate to get in touch with us by either email or PM’ing me (Julius) directly on the forum. Download links to the old releases by version: • 1.20 • Windows: • Windows: • OS X: • OS X: • Ubuntu amd64 • Ubuntu i386: • 1.19 • Windows: • Windows: • Windows trial extension patch: • OS X: • OS X: • OS X trial extension patch: • Ubuntu amd64 • Ubuntu i386: • 1.18 • Windows: • OS X: • Ubuntu amd64 • Ubuntu i386: • Older versions are archived.
The whole scene and bunny rig will also be released under CC-BY-SA later this week. NI mate is now available in open beta for both Windows and Mac OS X (with Linux support coming) from. You need to register in order to participate in the beta. The Windows 7 version will require installation for some drivers (included), while the Mac version will run straight out of the box. Participants will be eligible for prizes (announced later in our blog on the website)! (I just wish they'd loose the sullen voice - I really can't listen to that for long).
(I just wish they'd loose the sullen voice - I really can't listen to that for long). I haven't tried it yet but the Add-on seems interesting, but Amanda is right BBB does move like if made out of clay. Maybe it was the intended animation but it doesn't show us how'human-like' the animation can be. I'm aware that this is a beta version and BBB is probably hard to animate as if he was human.
The Kinect, with its motion tracking technology, has been adapted by many animators as a tool for motion capture. Some of those “kinectimated” (yeah, we just invented a new word right now) videos have been featured in the site and generated a lot of interest from all the hackers out there. If you’re interested in starting a “kinectimation” (boom! 2nd invented word right there) project of your own, here’s a software you can try out from Finnish startup Delicode – The NI mate. The NI mate is software that takes real time motion-capture data from a Kinect and turns it into two industry standard protocols: Open Sound Control (OSC) and Musical Instrument Digital Interface (MIDI). This makes NI mate a very flexible tool as its usage of standard protocols allows it to be easily adapted to different scenarios and situations.
Hi everyone, This forum is now closed for posting. If you require technical support from NI or have a questions about activating your product, please head over to our new Support Community! The Support Community is the new location where you can expect to receive assistance and feedback on technical support, sales or installation issues from our Support Agents and other users. Please also note, questions about the status of an order should always be directly sent to our Order Support team. Best wishes, The NI Team.
I'm aware that this is a beta version and BBB is probably hard to animate as if he was human. But I would of like to see Sintel get up an make 2-3 combat move just to show us the animation's fluidity through NI Mate. On the NImate web page it is mention that Logic pro (sound) and After Effect(video) were used for editing. Why not use Blender from A to Z?? I'm asking this because if Blender Gurus arent using it themselves, is it because it cant be done yet or is there an other reason like time was an issue!!?
We'll be setting up a forum to do exactly this. We do have a Sintel rig also, which we'll probably release a bit later. Second, it's true that not everything was done in Blender here, mostly due again to time constraints. To keep things moving you have to sometimes rely on the tools that you're most familiar with. In our efforts to keep things simple, we've just released the first tutorial for the software regarding Blender. You can find this tutorial through our blog roll on the website () or direct on Youtube ().
Why not use Blender from A to Z?? I'm asking this because if Blender Gurus arent using it themselves, is it because it cant be done yet or is there an other reason like time was an issue!!? That said, I now have to go buy a Kinect and try this. Thanks for the Beta.
Good luck with your kinectimation projects. Don’t forget to spread the word!
I’m looking for a software to play around with as a hobbyist using Blender and my Kinect sensor. Is it possible to get a trial license for version 1.x (or free without support for version 1.x as you may not support Linux in version 2.x)? (I’m not sure how to send a PM in the forum if this message appears to everyone).
I’m looking for a software to play around with as a hobbyist using Blender and my Kinect sensor. Is it possible to get a trial license for version 1.x (or free without support for version 1.x as you may not support Linux in version 2.x)?
NI mate V1.00 was originally released in the spring of 2012 (after a four month beta testing period which started in january), with the last official update (V1.20) coming in June 2014. It became a semi-popular PC software with thousands of registered trial users. So what happened to it?
You can find this tutorial through our blog roll on the website () or direct on Youtube (). The release includes sample files that you're completely free to use for your own purposes. Like Janne says in the video: Happy motion capturing!
Thank you for the comments too! I might add to what Julius just said that the clay like behavior of the bunny rig is mostly due to my poor rigging skills (I'm a developer, not a character rigger):) and the limitations that the Blender game engine places on real time character animation. Not being able to render proper fur with GLSL materials of course makes the bunny look even more clay like. Also compared to Bloop (which is based on the Microsoft SDK and can only run on Windows) NI mate runs on both Windows and OS X (we're working on Linux too, but this is not yet ready).
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Click to expand.No you are absolutely right - you don't have to call them, however after 5 e-mails over a period of over 2 weeks without the courtesy of a reply( and upon reading the countless threads from other people about shambolic customer service in regard to e-mail contact) then correct me if I am wrong, ringing them seems to be the only option. The top and bottom of this is that it seems unecessary for all this fuss - activate online, why not de-activate online.
Thanks you for the comments guys! A couple of quick remarks on some of the questions raised by people here.
The release includes sample files that you're completely free to use for your own purposes. Like Janne says in the video: Happy motion capturing! Thank you for the comments too!
In case you’re in the middle of a project for which you need V1.X licenses, don’t hesitate to get in touch with us by either email or PM’ing me (Julius) directly on the forum. Download links to the old releases by version: • 1.20 • Windows: • Windows: • OS X: • OS X: • Ubuntu amd64 • Ubuntu i386: • 1.19 • Windows: • Windows: • Windows trial extension patch: • OS X: • OS X: • OS X trial extension patch: • Ubuntu amd64 • Ubuntu i386: • 1.18 • Windows: • OS X: • Ubuntu amd64 • Ubuntu i386: • Older versions are archived. If you require them for some reason contact us in this thread.
For more information, we’ve provided a link to Delicode’s NI mate website. The good folks at Delicode have also put together a video featuring the Kinected Bunny to explain the tool better.
As we both come from a Blender background (myself running Renderfarm.fi and Janne having coded most of Blender's current particle code), we had no doubts which software should receive an add-on first. We created the official NI mate add-on for Blender that is now available for free. The add-on enables super simple use of the Microsoft Kinect for real-time motion capture in both the viewport and the Blender Game Engine. In order to demonstrate this new functionality in Blender we decided to create a small short that we call 'The Kinected Bunny'. We hope you'll enjoy it! The whole scene and bunny rig will also be released under CC-BY-SA later this week. NI mate is now available in open beta for both Windows and Mac OS X (with Linux support coming) from.
In order to demonstrate this new functionality in Blender we decided to create a small short that we call 'The Kinected Bunny'. We hope you'll enjoy it! The whole scene and bunny rig will also be released under CC-BY-SA later this week. NI mate is now available in open beta for both Windows and Mac OS X (with Linux support coming) from. You need to register in order to participate in the beta. The Windows 7 version will require installation for some drivers (included), while the Mac version will run straight out of the box.
Ni Mate Kinect
NI mate V1.00 was originally released in the spring of 2012 (after a four month beta testing period which started in january), with the last official update (V1.20) coming in June 2014. It became a semi-popular PC software with thousands of registered trial users. So what happened to it?
Ni Mate
In our efforts to keep things simple, we've just released the first tutorial for the software regarding Blender. You can find this tutorial through our blog roll on the website () or direct on Youtube (). The release includes sample files that you're completely free to use for your own purposes. Like Janne says in the video: Happy motion capturing!
Here is a lnk to the.blend file.
Thanks you for the comments guys! A couple of quick remarks on some of the questions raised by people here. First, the bunny rig is probably not optimal at all, it's just what we could come up with in a relatively short timeline.
On the NImate web page it is mention that Logic pro (sound) and After Effect(video) were used for editing. Why not use Blender from A to Z?? I'm asking this because if Blender Gurus arent using it themselves, is it because it cant be done yet or is there an other reason like time was an issue!!? That said, I now have to go buy a Kinect and try this. Thanks for the Beta. Thanks you for the comments guys! A couple of quick remarks on some of the questions raised by people here.