Red Alert 2 Deezire 8.0 Download
Red Alert 2: Apocalypse adds new features to your Red Alert 2 game. Red Alert 2: Apocalypse version 3.1.000 by Master X.A.A. Overmind of Borg. This mod adds 132. Here is a modification for RA2 (and YR, yes, either one) that is explainable in only one word: Deezire. It has a bunch of interesting modif.
You can also set aircraft waypoints from each Airstrip Upgrade. These have been designed to ease base expansion problems and facilitate greater numbers in air strikes without the Commander having to build another Airforce Command Headquarters at greater expense.
The Libyans also have access to an advanced Dreadnaught instead of the standard Dreadnaught, which is able to reload it's missiles faster than standard Dreadnaughts. Iraq - Iraq are the 'storm troopers' of the Soviet faction, making use of diverse weaponry designed to instill fear into their enemies. Iraqi armies can produce veteran Conscripts, Dogs, War Miners and V3 Rocket Launchers.
The Antonov will pick up the vehicle, and can be used to move it to any point on land across the battlefield where it will automatically drop it off. To detach the Antonov from a vehicle, select it and left click when the deploy cursor appears. Although the Antonov can pick up naval units, you should note that they cannot be re-deployed in the same manner as ground based forces. Concerned about Yuri's power, Romanov has commissioned Nikola Tesla to restore and enhance Soldier Volkov, the former elite special forces commando and personal guard to Joseph Stalin. This cyborg is almost unstoppable and is armed with lethal multi-purpose weaponry making him deadly in battle. Because Volkov is more machine than he is man, this lack of organic matter means he is able to be teleported by the Chrono Sphere without being harmed and cannot be affected by Yuri's Genetic Mutator. This also means that Allied Spies cannot disguise themselves as Volkov and makes him immune to the poison generated by the Virus sniper.
Multiplayer skirmish games take on a whole new dimension with Red Alert 2 DeeZire. The 8-player Official Tournament Map has been enabled (Battle, Mega Wealth and Assault versions) and three maps exclusive to Red Alert 2 DeeZire users are also included - 'South Pole Slaughter (2)', 'Mutually Assured Destruction (2-4)', 'Narrow River (2-6)' and 'Cuplet (2)', all of which make use of the additional map functionality provided by Red Alert 2 DeeZire. You can also play normal multiplayer games on maps which are usually reserved for the multiplayer campaign game - these include. Nuke War - all armies get access to all the buildings which provide the Super Weapons, meaning all players can have all of the Super Weapons at their disposal. The game also reverts to the standard mode of revealing these structures to all players when they are built, and showing the countdown display for each weapon as normal. Nukes are not available from random crates in this mode of play. Note that if Super Weapons are not enabled for this mode of play then the game defaults to standard Battle mode.
The Cluster Missile explodes in mid-air above it's target and 'rains' a series of smaller missiles downwards. However, the sub has to surface as it fires making it both visible and vulnerable to enemy attacks. Because of the nature of it's payload, it is limited to firing one missile at a time and takes a while to reload between shots, and only one Oktober Sub can be deployed by this army at any one time. Also new to the Russians is the highly experimental M.A.D.
WARNING: recent overuse of Chronosphere Technology and self-teleporting units has led to reports of 'wormholes' opening in the space-time continuum - although such reports are thus far unsubstantiated, these are extremely dangerous and should be avoided at all costs. The storms generated by the Weather Control Device now last longer, however in keeping with realism the lightning bolts are less likely to inflict a direct hit on their intended target. Overall therefore, the storm still inflicts great damage but is less likely to win you the game. Note that lightning is now more likely to strike Tesla Coils when above them, as it is attracted to them by the increase in their electro-magnetic emissions. In order to provide the Allies with a greater element of surprise, players no longer get the text-message warning that a Weather Storm has been created.
As a counter to increasingly mobile Soviet activity and Yuri's new technologies, the Allies have re-engineered the technology employed by the EMP (Electro Magnetic Pulse) Tank. The EMP Tank can fire a high powered blast of electromagnetic energy that renders any vehicle inoperative.
The Libyans also have access to an advanced Dreadnaught instead of the standard Dreadnaught, which is able to reload it's missiles faster than standard Dreadnaughts. Iraq - Iraq are the 'storm troopers' of the Soviet faction, making use of diverse weaponry designed to instill fear into their enemies. Iraqi armies can produce veteran Conscripts, Dogs, War Miners and V3 Rocket Launchers. In response to growing attacks from paratroopers, Iraqi forces can now train Flamer infantry units. Armed with a highly volatile flame-thrower, they are able to ignite and expel a jet of intense flammable liquid making them lethal against infantry, particuarly because their fire-proof suits make them immune to 'friendly fire'. If the Iraqis manage to obtain an Allied IFV, the Flamer can be used to turn it into a Flame Tank.
This is a game modification for Command & Conquer: Red Alert 2 and Yuri's Revenge. Installation of this mod will make changes to the initialization settings in Red Alert 2 and Yuri's Revenge. It is designed for multiplayer games, enhancing many aspects of gameplay and providing a very different experience. This version is designed for use only with Red Alert 2 with the Yuri's Revenge expansion pack installed and provides you with all features from the standard version of Red Alert 2 DeeZire plus additional features and enhancements specifically for Yuri's Revenge - giving you both mods in one.
'Well, this game is old and it probably had some compatiblity issue with windows 10.' (Also I did the Windows 10 Patch Thing And Followed The Instructions And That Didnt Work Either.) So then I fired up a VM in VirtualBox with windows XP installed. I dropped the file in, launched the game and, I got the same exact message. At this point I started Googling how to exactly fix this but I couldn't find an awnser Im stumped and if anybody would help that would be very much appriciated.
However, the sub has to surface as it fires making it both visible and vulnerable to enemy attacks. Because of the nature of it's payload, it is limited to firing one missile at a time and takes a while to reload between shots, and only one Oktober Sub can be deployed by this army at any one time. Also new to the Russians is the highly experimental M.A.D. (Mutually Assured Destruction) Tank - more familiarly known as the 'quake tank'. This is a final solution weapon that, once activated, builds up a powerful harmonic shock wave. When deployed, it detonates, destroying itself and damaging everything within a large radius around it.
Soviet armies can now build an infantry Adrenaline Vault. Based on the Cloning Vat design, this allows any infantry unit to enter it and receive an injected adrenaline boost - the effect being that the unit is instantly upgraded to Elite status in a similar manner to the Tech Armory.
This vehicle is a special adaptation of the IFV, and can deploy up to 5 mines on the battlefield. These powerful mines are invisible to enemy forces and capable of taking out infantry units instantly plus causing massive damage to vehicles which cross over them. Unfortunately, due to the nature of their payload, Mine Layers cannot be reloaded - once they have deployed their 5 mines they can no longer be utilized. Germany also has access to a new development based on harmonic resonance research with Dolphins - the resultant Paradox Tank can emit a powerful harmonic resonance wave which can shatter any unit or structure caught in it, although due to it's experimental nature commanders are advised to keep distance from them as units have been lost due to instances of 'friendly fire'.
America - America is a good all round Allied army with unique specialities. The Americans can produce veteran GI's, Navy SEALs and Abrams Tanks. The Americans also have the Aircraft Carrier 'Nimitz' instead of the standard allied Aircraft Carrier.
Germany - The Germans are the anti-assault specialists. They can produce Guardian GI's, Dogs, Harriers and Tank Destroyers at veteran level. To supplement their 'anti-tank' capabilities, German armies now have access to the Mine Layer.
However, due to their relative lack of brain power, Jellyfish did not respond too well to the mind control technique, but a few volts from a Tesla Coil soon eliminated their resistance. This led to an unexpected but beneficial side effect - the Jellyfish are able to project the electrical discharge they acquired, however it is inaccurate. Although slow, Jellyfish move amphibiously across the battlefield, making them a dangerous recruit to Yuri's forces. Not content with simply controlling the minds of his enemies, Yuri has recalled his aptly named Parasite Troopers - these units use jet packs similar in manner to the Allied Rocketeer, although they have the added ability to land and take off meaning they can also be used as ground troops or as additional 'fuel' for Bio Reactors. Although this can at times hinder their abilities, it gives them the advantage of being able to infiltrate enemy structures and steal vehicles in the same way as the British Spy, providing Yuri with the ability to steal enemy technology as well as funds.
Installation of this mod will make changes to the initialization settings in Red Alert 2 and Yuri's Revenge. It is designed for multiplayer games, enhancing many aspects of gameplay and providing a very different experience. This version is designed for use only with Red Alert 2 with the Yuri's Revenge expansion pack installed and provides you with all features from the standard version of Red Alert 2 DeeZire plus additional features and enhancements specifically for Yuri's Revenge - giving you both mods in one. This is Red Alert 2 DeeZire Version 8.0. Feel free to send feedback regarding potential improvements, general gameplay issues, suggestions or bugs.
Alternatives to neat scanner software. This means that both Parabombs and the Spy Plane can be disabled in the same way as other Super Weapons. Objects which have been planted with explosives by a Crazy Ivan will now explode after a much longer time interval, and Crazy Ivans are now able to control exactly when the object explodes within that time limit. Once you have planted explosives on the object, double click it to detonate. Also, you no longer have to 'force fire' to attach explosives to your own units. In addition, Crazy Ivan's can now improve with experience like all other units and be trained at veteran level.
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After a short while, the unit will emerge upgraded to 'elite' status (you must move your infantry unit away before another one can enter). Additionally, all Tech Buildings can now be repaired by the army which captures them should they become damaged. Service Depots now reload any units that dock with them as well as repairing them. Like previous Command & Conquer games, vehicles docked with a Service Depot can now be sold to recoup half of their initial cost. This is useful for players when short of funds but have a lot of tanks.
As a result, Yuri's army has developed an incredibly versatile and diverse range of offensive and defensive strategic opportunities. Uniquely, Yuri's Engineers are amphibious, meaning they can be used to steal enemy Naval Yards and repair his own, and advances in research mean Yuri's Army now produces Brutes, Initiates, Lasher Tanks and Masterminds at veteran level. The addition of Psychic Illusion technology allows Yuri's armies to fool the minds of enemy units allowing them to remain concealed from sight as well as the Spy Satellite, Spy Plane and Psychic Reveal, rendering them almost invisible on the battlefield, whilst Yuri's Psychic Beacon can be used to fuel further chaos by spreading psychadelic gas across the battlefield. The unused Tech Building in the game has been enabled - the Tech Armory can be used to upgrade infantry units to 'elite' status (only certain maps include this structure although it can appear on maps created with the Random Map Generator). To make use of this structure, capture it in the same way you would any other Tech Building. Select an infantry unit, and command it to enter the structure. After a short while, the unit will emerge upgraded to 'elite' status (you must move your infantry unit away before another one can enter).
Note that because the Iron Fist is actually a deployed vehicle, it cannot be repaired or sold when deployed, although it can be repaired as normal when undeployed. In conjunction with the Iron Curtain, the Iron Fist represents a formidable tool for Soviet armies. To augment their mobility, Soviet armies now have access to the previously classified Antonov Cargo Plane upon construction of a Service Depot. This air transport can pick up vehicles and ferry them around the battlefield. Select the Antonov, then move the cursor over the vehicle you wish to pick up and left click.
Through an elaborate system of mirrors and reflective armor, the Phase Tank can actually choose to disguise itself as almost any terrain object, however it will not do so automatically - it must be programmed with a target first. Select the tank, then move the cursor over the terrain object (eg rock, tree, lamp post) you wish to emulate (you will get a 'fire' cursor), click to 'fire' and the tank will position it's mirroring system and replicate the target. Note that Ore Mine 'disguises' are not as effective - the Phase Tank has difficulty in emulating an animate object, as this causes it's mirror system to fail and gives it away. Note that Phase Tanks will only be disguised when they have been given a target to disguise as - movement and firing will remove the disguise until it is given a new target. British armies have access to the new Light Tank too, which after extensive testing has been developed to perform at high speed on all terrains.
Libya - Libya are the Soviet demolition experts. Libyan armies can produce veteran Flack Troopers and Rhino Tanks. Libya now has access to the powerful 'Howitzer', a devastating ground vehicle which is extremely effective against infantry and vehicles. It is lethal when used as base defense and equally as powerful when used in assault, with it's long range giving it great advantage over it's adversaries. The Libyans also have, of course, the Demolition Truck. The Libyans also have access to an advanced Dreadnaught instead of the standard Dreadnaught, which is able to reload it's missiles faster than standard Dreadnaughts. Iraq - Iraq are the 'storm troopers' of the Soviet faction, making use of diverse weaponry designed to instill fear into their enemies.
France - The French are the Allied defensive experts and specialists in Chrono Technology. French armies can produce veteran Chrono Commando's, Chrono Legionnaires, Spies, Chrono Miners and Grizzly Tanks. As originally conceived, the French can now build their own specific walls which are considerably stronger than any other wall in the game. French armies also get exclusive access to the highly experimental Phalanx Tank - the Phalanx is a 'quick hit' unit capable of chronoshifting itself around the battlefield, and is armed with very effective twin missiles. The French also have, of course, the Grand Cannon.
Iraq - Iraq are the 'storm troopers' of the Soviet faction, making use of diverse weaponry designed to instill fear into their enemies. Iraqi armies can produce veteran Conscripts, Dogs, War Miners and V3 Rocket Launchers. In response to growing attacks from paratroopers, Iraqi forces can now train Flamer infantry units.
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WARNING: recent overuse of Chronosphere Technology and self-teleporting units has led to reports of 'wormholes' opening in the space-time continuum - although such reports are thus far unsubstantiated, these are extremely dangerous and should be avoided at all costs. The storms generated by the Weather Control Device now last longer, however in keeping with realism the lightning bolts are less likely to inflict a direct hit on their intended target. Overall therefore, the storm still inflicts great damage but is less likely to win you the game.
They can produce Guardian GI's, Dogs, Harriers and Tank Destroyers at veteran level. To supplement their 'anti-tank' capabilities, German armies now have access to the Mine Layer. This vehicle is a special adaptation of the IFV, and can deploy up to 5 mines on the battlefield. These powerful mines are invisible to enemy forces and capable of taking out infantry units instantly plus causing massive damage to vehicles which cross over them. Unfortunately, due to the nature of their payload, Mine Layers cannot be reloaded - once they have deployed their 5 mines they can no longer be utilized. Germany also has access to a new development based on harmonic resonance research with Dolphins - the resultant Paradox Tank can emit a powerful harmonic resonance wave which can shatter any unit or structure caught in it, although due to it's experimental nature commanders are advised to keep distance from them as units have been lost due to instances of 'friendly fire'.
Red Alert 2 DeeZire is set parallel to the main battles between Soviet, Allied and Yuri's forces. Elsewhere, further significant confrontations are taking place between these powers - the visionary genius of Tesla provides the Soviets with an ever increasing array of complex technology whilst Allied strategists turn to resourcefulness in the face of adversity. Yuri, of course, has now formed his own breakaway faction in his quest for world domination.
At this stage, try running the game by double clicking game.exe Note - Only game.exe worked for me, ra2.exe and Red Alert 2.exe seemed to freeze soon after running. Try clicking on a Single Player New Campaign but it will display an error. Almost there! Use Virtual CloneDrive to mount the IMG files from this website in the zip. (Ignore the built in IMG mounter in Windows which gives you an error message.) 6. Using Virtual CloneDrive, mount the Ra2 Allied.img file. On the new CD-ROM in your Windows Explorer = Right-Click Open Copy the maps01.mix and movies01.mix into your Red Alert 2 game directory.